Mobile‑First
Design
A structured program for designers and developers who want to understand how small-screen constraints produce better thinking across every device size.
Program curriculum
Each module addresses a specific layer of mobile-first practice. You move through them in order because each one depends on the previous.
How people actually use phones - one hand, low attention, variable connectivity. You examine real usage data and learn why designing for desktop first consistently produces worse outcomes on small screens.
Building layouts that scale without breaking. You work through percentage-based grids, min-width breakpoints, and the reasoning behind choosing where a layout shifts rather than just copying common breakpoint values.
Tap targets, swipe gestures, and the 44px minimum that most interfaces ignore. You redesign three real-world UI patterns to meet touch usability standards without adding visual clutter.
Image formats, lazy loading, and what a 3G connection actually feels like. You audit an existing site using Lighthouse and WebPageTest, then apply targeted fixes and measure the difference.
Emulators catch some problems. Physical devices catch the rest. You build a structured testing checklist and run your project through both, documenting what each method misses.
How the program is structured
Six principles shape how content is delivered and how you practise it. None of them are unique to this program, but the combination reflects what actually helps people retain and apply design thinking.
What people found useful
These are condensed observations from three participants at different stages of their careers. Results vary - these reflect individual experience, not guarantees.
Tobias Wren
Front-end developer, 4 years experience
The performance module changed how I think about images. I knew the theory, but working through a real audit showed me how many assumptions I had been making about what was actually slow.
Declan Farrugia
UI designer transitioning from print
The touch interaction module was the most confronting. I had never thought about the physical mechanics of how a thumb moves across a screen, and it made me look at spacing in a completely different way.
Noel Abara
Product manager building design literacy
I came in without a technical background and found the structured critique format genuinely useful. Knowing exactly what criteria my work was being assessed against meant I could focus instead of guessing.